7 research outputs found

    Automated data-collection for personalized facial expression recognition in human-robot interaction

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    Face recognition systems, which attempt to identify the emotions that a person is feeling, have been around for quite some time. Facial expression recognition is the technique of detecting facial expressions based on interpretations of patterns in a picture. Because every person's face is unique, when we apply these methods to pictures of people, we are able to identify their facial expressions as being unique. In this research, we build a web-based data collecting application that is completely automated and includes a virtual avatar to guide users through the procedure. The input data we dealt with included written input in the form of six emotions (anger, disgust, fear, happiness, surprise, and sorrow) plus neutral, as well as video footage with a length of 20 seconds for each. With the use of the data, a customized face expression recognition method based on deep learning architecture known as MobileNets would be develope

    Integration of 2D Textural and 3D Geometric Features for Robust Facial Expression Recognition

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    Recognition of facial expressions is critical for successful social interactions and relationships. Facial expressions transmit emotional information, which is critical for human-machine interaction; therefore, significant research in computer vision has been conducted, with promising findings in using facial expression detection in both academia and industry. 3D pictures acquired enormous popularity owing to their ability to overcome some of the constraints inherent in 2D imagery, such as lighting and variation. We present a method for recognizing facial expressions in this article by combining features extracted from 2D textured pictures and 3D geometric data using the Local Binary Pattern (LBP) and the 3D Voxel Histogram of Oriented Gradients (3DVHOG), respectively. We performed various pre-processing operations using the MDPA-FACE3D and Bosphorus datasets, then we carried out classification process to classify images into seven universal emotions, namely anger, disgust, fear, happiness, sadness, neutral, and surprise. Using Support Vector Machine classifier, we achieved the accuracy of 88.5 % and 92.9 % on the MDPA-FACE3D and the Bosphorus datasets, respectively

    Fuzzy-Based Distributed Protocol for Vehicle-to-Vehicle Communication

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    This paper modeled the multihop data-routing in Vehicular Ad-hoc Networks(VANET) as Multiple Criteria Decision Making (MCDM) in four steps. First, the criteria which have an impact on the performance of the network layer are captured and transformed into fuzzy sets. Second, the fuzzy sets are characterized by Fuzzy Membership Functions(FMF) which are interpolated based on the data collected from massive experimental simulations. Third, the Analytical Hierarchy Process(AHP) is exploited to identify the relationships among the criteria. Fourth, multiple fuzzy rules are determined and, the TSK inference system is employed to infer and aggregate the final forwarding decision. Through integrating techniques of MCDM, FMF, AHP, and TSK, we designed a distributed and opportunistic data routing protocol, namely, VEFR (Vehicular Environment Fuzzy Router) which targets V2V (vehicle-to-vehicle) communication and runs in two main processes, Road Segment Selection(RSS) and Relay Vehicle Selection(RVS). RSS is intended to select multiple successive junctions through which the packets should travel from the source to the destination, while RVS process is intended to select relay vehicles within the selected road segment. The experimental results showed that our protocol performs and scales well with both network size and density, considering the combined problem of end-to-end packet delivery ratio and end-to-end latency

    3rd International Conference on Robot Intelligence Technology and Applications

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    This book covers all aspects of robot intelligence from perception at sensor level and reasoning at cognitive level to behavior planning at execution level for each low level segment of the machine. It also presents the technologies for cognitive reasoning, social interaction with humans, behavior generation, ability to cooperate with other robots, ambience awareness, and an artificial genome that can be passed on to other robots. These technologies are to materialize cognitive intelligence, social intelligence, behavioral intelligence, collective intelligence, ambient intelligence and genetic intelligence. The book aims at serving researchers and practitioners with a timely dissemination of the recent progress on robot intelligence technology and its applications, based on a collection of papers presented at the 3rd International Conference on Robot Intelligence Technology and Applications (RiTA), held in Beijing, China, November 6 - 8, 2014. For better readability, this edition has the total 74 papers grouped into 3 chapters: Chapter I: Ambient, Behavioral, Cognitive, Collective, and Social Robot Intelligence, Chapter II: Computational Intelligence and Intelligent Design for Advanced Robotics, Chapter III: Applications of Robot Intelligence Technology, where individual chapters, edited respectively by Peter Sincak, Hyun Myung, Jun Jo along with Weimin Yang and Jong-Hwan Kim, begin with a brief introduction written by the respective chapter editors.

    4th International Conference on Robot Intelligence Technology and Applications

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    This book covers all aspects of robot intelligence from perception at sensor level and reasoning at cognitive level to behavior planning at execution level for each low level segment of the machine. It also presents the technologies for cognitive reasoning, social interaction with humans, behavior generation, ability to cooperate with other robots, ambience awareness, and an artificial genome that can be passed on to other robots. These technologies are to materialize cognitive intelligence, social intelligence, behavioral intelligence, collective intelligence, ambient intelligence and genetic intelligence. The book aims at serving researchers and practitioners with a timely dissemination of the recent progress on robot intelligence technology and its applications, based on a collection of papers presented at the 4th International Conference on Robot Intelligence Technology and Applications (RiTA), held in Bucheon, Korea, December 14 - 16, 2015. For better readability, this edition has the total of 49 articles grouped into 3 chapters: Chapter I: Ambient, Behavioral, Cognitive, Collective, and Social Robot Intelligence, Chapter II: Computational Intelligence and Intelligent Design for Advanced Robotics, Chapter III: Applications of Robot Intelligence Technology

    A Large-Scale Study of Activation Functions in Modern Deep Neural Network Architectures for Efficient Convergence

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    Activation functions play an important role in the convergence of learning algorithms based on neural networks. Theyprovide neural networks with nonlinear ability and the possibility to fit in any complex data. However, no deep study exists in theliterature on the comportment of activation functions in modern architecture. Therefore, in this research, we compare the 18 most used activation functions on multiple datasets (CIFAR-10, CIFAR-100, CALTECH-256) using 4 different models (EfficientNet,ResNet, a variation of ResNet using the bag of tricks, and MobileNet V3). Furthermore, we explore the shape of the losslandscape of those different architectures with various activation functions. Lastly, based on the result of our experimentation,we introduce a new locally quadratic activation function namely Hytana alongside one variation Parametric Hytana whichoutperforms common activation functions and address the dying ReLU problem

    Use Case Evaluation of a Cloud Robotics Teleoperation System (Short Paper)

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    The paper describes a generic Cloud Roboticsteleoperation system which allows to control in real-Time arobot (connected with a 4G network) having its video streamas feedback. The proposed system relies on the Azure CloudPlatform and on recent web technologies. Particularly, wepresent an use case experiment in which an operator in Slovakiacontrols a robot situated in Italy in order to evaluate its real-Time feasibility. We test the system to assess its performancesproviding the throughput value of the communication and theaverage delay between consecutive received packets on bothrobot and teleoperation side. Additionally, regarding the videostreaming, we test several packet sizes to establish a suitableimage quality. The results show how the chosen technologyallows to have real-Time performances in terms of video andvelocity commands streaming
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